Source: thecreatorsproject.vice.com/blog/5-cool-things-I-didn't-know-about-video-game-creation-until-I-looked-them-up
1A. Motion Capture, (MOCAP) is what makes the characters life-like.
2A. Sound design has many components, including score composition, voice acting, and the sounds of multiple objects.
3A. Multiple writers and writing is involved in game design.
4A. Some games take years to complete with a whole crew of people working on them.
Source: animationcareerreview.com/articles/video-game-designer-career-profile
5B. Video game designers use a combination of technology, science, engineering, mathematics, and design to complete games.
6B. Average game designer salary is $90,060 per year.
7B. Employment in software developing is projected to grow 22% in 2012-2022.
8B. Video game designers also create games for the mobile, education, and web design industry.
Source: http://electronics.howstuffworks.com/video-game2.htm
9C. Video games have been around since the early 1970's
10C. The first commercial arcade video game, Computer Space by Nutting Associates, was introduced in 1971
11C. In 1972, Atari introduced Pong to the arcades.
12C. Atari was formed by Nolan Bushnell, the man who developed Computer Space.
13C. Games today feature richly textured, full-color graphics, awesome sound and complex interaction between player and system
14C. Just like the world of computers, video game systems are constantly getting better
15C. The PlayStation 3 uses a Cell processor. Developed by Toshiba and IBM specifically for the game system.
16C. The Xbox 360's processor is a customized Power-PC based CPU from IBM
17C. The Nintendo Wii's processor is an IBM Broadway 729 megahertz (MHz) processor.
18C. All three systems can connect to the Internet (PlayStation, Xbox, Wii)
19C. The Nintendo Wii is a different beast entirely. It appeals to casual gamers.
20C. The Sega Dreamcast was the first console to implement online play over a phone line, calling the systemSega Net.
21C. The Microsoft Xbox was the first video game system to provide full support for HDTV.
22C. The PlayStation 2 was the first system to have graphics capability better than that of the leading-edgepersonal computer at the time of its release.
23C. The PlayStation 2 was the first video game system to use DVD technology.
24C. The Sega Genesis featured a version of the same Motorola processor that powered the original Apple Macintosh computer.
25C. Nintendo's Game Boy was the most successful game system ever, with more than 100 million units sold worldwide.
26C. The word atari comes from the ancient Japanese game of Go and means "you are about to be engulfed." Technically, it is the word used by a player to inform his opponent that he is about to lose, similar to "check" in chess.
Source: http://www.technotification.com/2015/01/15-interesting-video-game-facts.html
27D. Pac Man was invented by the designer Toru Iwatani while he was eating pizza.
28D.The PlayStation was originally designed as a Nintendo Console with Sony to make the inside components when Nintendo console changed their minds about making the console Sony decided to go ahead make the PlayStation.
29D. The video game industry is valued at 70 Billion Dollars worldwide.
30D.Two-thirds of American households play games 60% are male, 40% are female.
31D.In 1990 game Golden Axe from SEGA was voiced entirely by prisoners on death row.
32D. Due to the popularity of the Nintendo game Mario Brothers in 1983 there was an explosion of name Mario given to children around that time.
33D. The first gaming console to ever ship with an internal memory was the SEGA Saturn and it shipped with about one megabyte of memory.
34D. In the original arcade version of Donkey Kong, Mario was called jump man and he was carpenter not plumber
35D. The best-selling consoles of all time are the PlayStation 2 and Nintendo DS both tied with an about 155 million units sold.
36D. The highest grossing game of all time is actually World of WarCraft bringing in whopping ten billion dollars over its lifetime.
37D. Atari is a Japanese word that actually means success.
Source: http://www.ign.com/wikis/video-game-trivia/Crazy_Video_Game_Facts
38E. Early Dreamcast prototypes show the console’s controller looking an awful lot like a television remote
39E. The Legend of Zelda’s beta version gives players the choice between a sword and a boomerang at the beginning
40E. The music from Super Mario Bros. 3’s water world is the same as the fairy music from Ocarina of Time.
41E. If gamers need to take a nap in Super Mario RPG, rent a room at the hotel in the Mushroom Kingdom. You’ll wake up next to a famous elf.
Source: Saltzman, Marc Game Creation and Careers. New Riders Publishing, 2004
42F. Characters can be broken down to personality traits, appearance, motivation, catchphrase, and name.
43F. Jobs in game design: Stimulation programmer, script programmer, AF programmer, graphics programmer, UI programmer, tool programmer, and sound and quality assurance.
44F. Plan code to fulfill design, solve problems, systematically, allow for exceptions, document code design, document code, plan systems, and don't code without planning.
Source: Adams, Ernest; Rollings, Andrew Game Design and Development
45G. Gameplay consists of the challenges a player must face to arrive at the object of the game and the actions the player is permitted to take to address those challenges.
46G. Artificial intelligence, (AI) lets us play multiplayer games when we don't have anyone to play with.
47G. Many games incorporate some kind of story as part of the entertainment they present. In conventional games players can find it hard to become immersed.
Source: Thompson, Jim Game desgin Hoboken, NJ, Quatro Publishing Inc, 2007.
48H. Shoot 'em up games, (shmps) involve shooting things up. ex. space invaders.
49H. First person shooters, (FPS) give a perspective through the characters eyes. ex. call of duty.
50H. Platform games are one of the most enduring and influential genre of computer games.
Source: http://www.vrs.org.uk/virtual-reality-games/future-expectations.html
51I. A big problem with virtual reality is cost: a fully immersive set up such as a CAVE where someone is able to interact with objects in an enclosed space is expensive
52I. semi-immersive set up such as a pair of virtual reality glasses, low cost data glove and games console
53I.There is talk about using nanotechnology as a means of allowing us to push beyond the boundaries of the human body and enter into the digital world
54I. the reality at the moment is new advances in gaming technology which makes full use of virtual reality
55I.Virtual reality is a form of technology which creates computer generated worlds or immersive environments which people can explore and in many cases, interact with.
56I. Virtual reality has its advocates and opponents which are mainly due to a lack of understanding about this technology and its capabilities.
57I. Unrealistic expectations coupled with lack of awareness regarding technical limitations means that for many people, virtual reality is difficult to grasp or even take seriously.
58I. The concepts behind virtual reality are based upon theories about a long held human desire to escape the boundaries of the ‘real world’ by embracing cyberspace.
59I. The aim is to move beyond standard forms of interaction such as the keyboard and mouse which most people work with on a daily basis
60I.allows someone to fully immerse themselves in a highly visual world which they explore by means of their senses. This natural form of interaction within this world often results in new forms of communication and understanding.
61I.The experience of a virtual world mimics that of a real world scenario but often without many of its constraints.
62I. Virtual reality also acts as a problem solving device in that it enables us to explore various options as a means of finding an answer to a problem.
63. For example, an engineering company will use virtual reality to produce a prototype which is then tested and the results fed back to the design team
64I. Augmented Reality, this involves literally augmenting reality with virtual information
65I. Virtual worlds, such as Second Life, are played over the internet using a Mac or PC. Such applications open up a sandbox, allowing you to manipulate the world around you and can often feature their own currencies, with exchange rates to boot.
66I. Kinect, this recent release by Microsoft probably offers one of the most in-depth virtual reality experiences around. The Kinect, at its core, is a motion sensor for the Xbox 360
Source: http://www.theatlantic.com/health/archive/2015/02/the-good-and-the-bad-of-escaping-to-virtual-reality/385134/
67J. Researchers believe new immersive technology could lead to isolation, but maybe when social needs are met online, people won't need in-person interaction as much.
68J. In Silicon Valley, in 1985, a ragtag band of programmers began exploring the concept of virtual reality from a tiny cottage in Palo Alto, spearheaded by the 24-year-old Jaron Lanier, VPL Research helped make VR a buzzword in the mid-to-late 80s and earned substantial investment, before filing for bankruptcy at the decade’s end.
69J. Microsoft revealed Project HoloLens, a headset that creates high-definition holograms, which has been secretly under development since around 2010, according to Wired.
70J. If virtual reality becomes a part of people’s day-to-day lives, more and more people may prefer to spend a majority of their time in virtual spaces.
Source: http://www.scienceclarified.com/scitech/Virtual-Reality/Which-World-Is-Real-The-Future-of-Virtual-Reality.html
71K. Most experts think that virtual reality, at least beyond the level shown in today's video and computer games, will not become widespread any time soon.
72K. Fully immersive VR technology is still expensive and undependable. Most businesses have not wanted to invest in it.
73K. virtual reality or visual simulations earned $36.2 billion in 2002, up from $22 billion in 2001. That figure seems large, but it is only a tiny fraction of the amount that the whole computer industry makes.
74K.1965, Gordon Moore, a cofounder of Intel Corporation, now a well-known maker of computer chips, proposed what has come to be called Moore's Law, which has often been interpreted to mean that computing power doubles every year or tw
75K. researchers wonder whether long-term use of virtual reality might cause permanent changes, especially in children, whose brains are still developing and therefore are more easily modified than those of adults.
76K. Supporters of virtual reality and online communities say that future VR and computer technology could change the nature of communication, bringing people around the world closer together.
77K.The isolation is worst for the small number of people who have apparently become addicted to cyberspace gaming. They spend nearly all their time online, ignoring parents, friends, schoolwork, or jobs
78K.Some thinkers even believe that, for better or worse, constant to virtual exposure reality could completely transform human consciousness. Critics fear that large numbers of people might come to prefer virtual worlds to the real one.
79K. Other commentators, however, think that the power to share virtual worlds could be a beautiful thing, raising human consciousness to new heights.
80K.Others think VR may have much less helpful effects. They point to physical and mental problems that some people who use the technology have already experienced. Such problems go far beyond the annoying nausea of simulator sickness.
1A. Motion Capture, (MOCAP) is what makes the characters life-like.
2A. Sound design has many components, including score composition, voice acting, and the sounds of multiple objects.
3A. Multiple writers and writing is involved in game design.
4A. Some games take years to complete with a whole crew of people working on them.
Source: animationcareerreview.com/articles/video-game-designer-career-profile
5B. Video game designers use a combination of technology, science, engineering, mathematics, and design to complete games.
6B. Average game designer salary is $90,060 per year.
7B. Employment in software developing is projected to grow 22% in 2012-2022.
8B. Video game designers also create games for the mobile, education, and web design industry.
Source: http://electronics.howstuffworks.com/video-game2.htm
9C. Video games have been around since the early 1970's
10C. The first commercial arcade video game, Computer Space by Nutting Associates, was introduced in 1971
11C. In 1972, Atari introduced Pong to the arcades.
12C. Atari was formed by Nolan Bushnell, the man who developed Computer Space.
13C. Games today feature richly textured, full-color graphics, awesome sound and complex interaction between player and system
14C. Just like the world of computers, video game systems are constantly getting better
15C. The PlayStation 3 uses a Cell processor. Developed by Toshiba and IBM specifically for the game system.
16C. The Xbox 360's processor is a customized Power-PC based CPU from IBM
17C. The Nintendo Wii's processor is an IBM Broadway 729 megahertz (MHz) processor.
18C. All three systems can connect to the Internet (PlayStation, Xbox, Wii)
19C. The Nintendo Wii is a different beast entirely. It appeals to casual gamers.
20C. The Sega Dreamcast was the first console to implement online play over a phone line, calling the systemSega Net.
21C. The Microsoft Xbox was the first video game system to provide full support for HDTV.
22C. The PlayStation 2 was the first system to have graphics capability better than that of the leading-edgepersonal computer at the time of its release.
23C. The PlayStation 2 was the first video game system to use DVD technology.
24C. The Sega Genesis featured a version of the same Motorola processor that powered the original Apple Macintosh computer.
25C. Nintendo's Game Boy was the most successful game system ever, with more than 100 million units sold worldwide.
26C. The word atari comes from the ancient Japanese game of Go and means "you are about to be engulfed." Technically, it is the word used by a player to inform his opponent that he is about to lose, similar to "check" in chess.
Source: http://www.technotification.com/2015/01/15-interesting-video-game-facts.html
27D. Pac Man was invented by the designer Toru Iwatani while he was eating pizza.
28D.The PlayStation was originally designed as a Nintendo Console with Sony to make the inside components when Nintendo console changed their minds about making the console Sony decided to go ahead make the PlayStation.
29D. The video game industry is valued at 70 Billion Dollars worldwide.
30D.Two-thirds of American households play games 60% are male, 40% are female.
31D.In 1990 game Golden Axe from SEGA was voiced entirely by prisoners on death row.
32D. Due to the popularity of the Nintendo game Mario Brothers in 1983 there was an explosion of name Mario given to children around that time.
33D. The first gaming console to ever ship with an internal memory was the SEGA Saturn and it shipped with about one megabyte of memory.
34D. In the original arcade version of Donkey Kong, Mario was called jump man and he was carpenter not plumber
35D. The best-selling consoles of all time are the PlayStation 2 and Nintendo DS both tied with an about 155 million units sold.
36D. The highest grossing game of all time is actually World of WarCraft bringing in whopping ten billion dollars over its lifetime.
37D. Atari is a Japanese word that actually means success.
Source: http://www.ign.com/wikis/video-game-trivia/Crazy_Video_Game_Facts
38E. Early Dreamcast prototypes show the console’s controller looking an awful lot like a television remote
39E. The Legend of Zelda’s beta version gives players the choice between a sword and a boomerang at the beginning
40E. The music from Super Mario Bros. 3’s water world is the same as the fairy music from Ocarina of Time.
41E. If gamers need to take a nap in Super Mario RPG, rent a room at the hotel in the Mushroom Kingdom. You’ll wake up next to a famous elf.
Source: Saltzman, Marc Game Creation and Careers. New Riders Publishing, 2004
42F. Characters can be broken down to personality traits, appearance, motivation, catchphrase, and name.
43F. Jobs in game design: Stimulation programmer, script programmer, AF programmer, graphics programmer, UI programmer, tool programmer, and sound and quality assurance.
44F. Plan code to fulfill design, solve problems, systematically, allow for exceptions, document code design, document code, plan systems, and don't code without planning.
Source: Adams, Ernest; Rollings, Andrew Game Design and Development
45G. Gameplay consists of the challenges a player must face to arrive at the object of the game and the actions the player is permitted to take to address those challenges.
46G. Artificial intelligence, (AI) lets us play multiplayer games when we don't have anyone to play with.
47G. Many games incorporate some kind of story as part of the entertainment they present. In conventional games players can find it hard to become immersed.
Source: Thompson, Jim Game desgin Hoboken, NJ, Quatro Publishing Inc, 2007.
48H. Shoot 'em up games, (shmps) involve shooting things up. ex. space invaders.
49H. First person shooters, (FPS) give a perspective through the characters eyes. ex. call of duty.
50H. Platform games are one of the most enduring and influential genre of computer games.
Source: http://www.vrs.org.uk/virtual-reality-games/future-expectations.html
51I. A big problem with virtual reality is cost: a fully immersive set up such as a CAVE where someone is able to interact with objects in an enclosed space is expensive
52I. semi-immersive set up such as a pair of virtual reality glasses, low cost data glove and games console
53I.There is talk about using nanotechnology as a means of allowing us to push beyond the boundaries of the human body and enter into the digital world
54I. the reality at the moment is new advances in gaming technology which makes full use of virtual reality
55I.Virtual reality is a form of technology which creates computer generated worlds or immersive environments which people can explore and in many cases, interact with.
56I. Virtual reality has its advocates and opponents which are mainly due to a lack of understanding about this technology and its capabilities.
57I. Unrealistic expectations coupled with lack of awareness regarding technical limitations means that for many people, virtual reality is difficult to grasp or even take seriously.
58I. The concepts behind virtual reality are based upon theories about a long held human desire to escape the boundaries of the ‘real world’ by embracing cyberspace.
59I. The aim is to move beyond standard forms of interaction such as the keyboard and mouse which most people work with on a daily basis
60I.allows someone to fully immerse themselves in a highly visual world which they explore by means of their senses. This natural form of interaction within this world often results in new forms of communication and understanding.
61I.The experience of a virtual world mimics that of a real world scenario but often without many of its constraints.
62I. Virtual reality also acts as a problem solving device in that it enables us to explore various options as a means of finding an answer to a problem.
63. For example, an engineering company will use virtual reality to produce a prototype which is then tested and the results fed back to the design team
64I. Augmented Reality, this involves literally augmenting reality with virtual information
65I. Virtual worlds, such as Second Life, are played over the internet using a Mac or PC. Such applications open up a sandbox, allowing you to manipulate the world around you and can often feature their own currencies, with exchange rates to boot.
66I. Kinect, this recent release by Microsoft probably offers one of the most in-depth virtual reality experiences around. The Kinect, at its core, is a motion sensor for the Xbox 360
Source: http://www.theatlantic.com/health/archive/2015/02/the-good-and-the-bad-of-escaping-to-virtual-reality/385134/
67J. Researchers believe new immersive technology could lead to isolation, but maybe when social needs are met online, people won't need in-person interaction as much.
68J. In Silicon Valley, in 1985, a ragtag band of programmers began exploring the concept of virtual reality from a tiny cottage in Palo Alto, spearheaded by the 24-year-old Jaron Lanier, VPL Research helped make VR a buzzword in the mid-to-late 80s and earned substantial investment, before filing for bankruptcy at the decade’s end.
69J. Microsoft revealed Project HoloLens, a headset that creates high-definition holograms, which has been secretly under development since around 2010, according to Wired.
70J. If virtual reality becomes a part of people’s day-to-day lives, more and more people may prefer to spend a majority of their time in virtual spaces.
Source: http://www.scienceclarified.com/scitech/Virtual-Reality/Which-World-Is-Real-The-Future-of-Virtual-Reality.html
71K. Most experts think that virtual reality, at least beyond the level shown in today's video and computer games, will not become widespread any time soon.
72K. Fully immersive VR technology is still expensive and undependable. Most businesses have not wanted to invest in it.
73K. virtual reality or visual simulations earned $36.2 billion in 2002, up from $22 billion in 2001. That figure seems large, but it is only a tiny fraction of the amount that the whole computer industry makes.
74K.1965, Gordon Moore, a cofounder of Intel Corporation, now a well-known maker of computer chips, proposed what has come to be called Moore's Law, which has often been interpreted to mean that computing power doubles every year or tw
75K. researchers wonder whether long-term use of virtual reality might cause permanent changes, especially in children, whose brains are still developing and therefore are more easily modified than those of adults.
76K. Supporters of virtual reality and online communities say that future VR and computer technology could change the nature of communication, bringing people around the world closer together.
77K.The isolation is worst for the small number of people who have apparently become addicted to cyberspace gaming. They spend nearly all their time online, ignoring parents, friends, schoolwork, or jobs
78K.Some thinkers even believe that, for better or worse, constant to virtual exposure reality could completely transform human consciousness. Critics fear that large numbers of people might come to prefer virtual worlds to the real one.
79K. Other commentators, however, think that the power to share virtual worlds could be a beautiful thing, raising human consciousness to new heights.
80K.Others think VR may have much less helpful effects. They point to physical and mental problems that some people who use the technology have already experienced. Such problems go far beyond the annoying nausea of simulator sickness.